I have a project I have been working on, and for some reason I noticed it started running at 30fps on my in-game framerate meter, while showing a 60fps measurement on the mini-stats window (16ms thread time, 0.1ms render). The project is doing this both with real scenes and a blank new scene. I assumed it was Vsync getting enabled somehow through a bug or whatnot, but all quality levels have it set to “Don’t Sync” for vsync, which worked fine before. Anyone know offhand if there’s something obvious I’m missing, that would fix this? I am on Unity 3.5.6 and it is doing this with both build targets (Android PC Standalone).
Interestingly, I did a “Reimport all” on the new version, and it didn’t fix it, then re-loaded an old version of the project, closed unity, opened it back up to the new project, and voila, it’s working again . I still have no idea what caused it in the first place, though.