Any thoughts on Project Anarchy? I’m pretty keen to try it out.
http://www.projectanarchy.com/
I’m curious about it, but I haven’t heard much information yet. Being backed by a larger company I kinda hope it’ll provide some decent competition to Unity, but I don’t exactly have the highest hopes.
They’ve now got a first blog entry at the site with a video showing off some of the features, and a look at the editor. I think it will be a lot of fun to at least experiment with. And I love Lua…
Develop and release titles on iOS and Android for free (yep, free!)
As soon as I see this, I get excited.
Sure it does look nice, but there are at least two catches I’m aware of.
It works only on PC systems, which is a bit odd considering that I can create iOS games with it. But ok. Not a big issue since Bootcamp and a PC is not that expensive.
Far more problematic is the fact, that Havok only supports native Max and Maya files. Cool it is free. But I have to shell out thousands of dollars to create models for their engine. If you are a Modo, Cheetah, or Blender user for example, forget it ![]()
The technical director of Havok himself said that at Polycount.
Seems that won’t change anytime soon. Not so indie friendly if you ask me.
And that’s what I love about Unity. Their easy art pipeline.
I totally missed the Max/Maya dependency. That definitely makes things a little more difficult for us (nipoco) Blender and (stevej) modo boys ![]()
That aside, it will still be a nice technology to play around with. New toys are always fun… especially if it costs nothing to play with them.
Sure it does look nice, but there are at least two catches I’m aware of.
It works only on PC systems, which is a bit odd considering that I can create iOS games with it. But ok. Not a big issue since Bootcamp and a PC is not that expensive.
Far more problematic is the fact, that Havok only supports native Max and Maya files. Cool it is free. But I have to shell out thousands of dollars to create models for their engine. If you are a Modo, Cheetah, or Blender user for example, forget it
The technical director of Havok himself said that at Polycount.
Seems that won’t change anytime soon. Not so indie friendly if you ask me.
And that’s what I love about Unity. Their easy art pipeline.
I thought blender had a plugin for exporting Max and Maya files with full compatibility now. Or am I misremembering?
edit: just watched their demo video. I really like the larger move tool cursor. Unity should steal that.
I thought blender had a plugin for exporting Max and Maya files with full compatibility now. Or am I misremembering?
edit: just watched their demo video. I really like the larger move tool cursor. Unity should steal that.
Yes there is the possibility to export 3ds files in Blender. But as far as I know, that doesn’t support all features.
It’s always a bad idea to build a engine around AutoDesk suites these days. Especially when you target smaller game development shops.
Then I can also buy Unity Pro, iOS Pro, Android Pro and pay $4500, which is around the same price as 3DsMax and Maya.
If you are interested in creating PC games like me, it get’s even more expensive to use Havok. Because Unity pro costs only $1500 vs. $4000 for Maya/Max, plus the license fee you have to pay for Havok (remember, only mobile is free).
But as Steve said. You should check it out first and toy around with it. I’m certain it will have some neat features and the graphics looks nice in that video.
Maybe they will adress that art pipeline issue later on. Let’s see where this is heading.
I am not excited about learning once again another game engine… But looks good.
I am not excited about learning once again another game engine… But looks good.
Euphemism… Looks incredible. ![]()
Whose-ever idea it was to have the home page flicker light a bad light bulb needs to be taken out back and severely slapped. Gave me a headache in 3 seconds.
So only mobile platforms are free… isn’t that the catch right there?
A lot of people are starting their game development on mobiles, and if this is free then it’s a competitive choice for them, which means that if/when they get into the games industry at large this will be one of the things they’ve got experience in. That’s a pretty big win in and of itself.
Competition becomes so though
I would like to see the response on this.
Yeah competition is good, it means unity will have to up its game.
+1
btw,
http://www.polycount.com/forum/showpost.php?p=1817679&postcount=69
. All the samples you saw in the latest video will be available with full source for you to do what you want. We will also be doing training videos/papers around them.
Good starting point. Also for the Ouya. ![]()
vids look amazing! Can’t wait to use this!
I’ve already signed up and waiting for it to be live.
It looks nice on paper, let’s see how good it’s in practice. ![]()
Met with Havok last week. A techie, a sales rep, and a VP came to my office. They demo’ed a bunch of tech, but mostly, I was interested in the Anarchy discussions. Anarchy is a paired down version of their Vision engine. The toolkit will be free, allow team collaboration, and deploy to iOS and Android (no Win/Mac - ie, upgrade to Vision for that). It’s a C++/Lua based solution and will include some portions of their Havok tech stack. The strategy is to appeal to students, indies, and studios as a way to help them increase exposure of their primary products (Vision). Unity users are definitely a part of their target demographic.
They are still working out the details. For instance, they haven’t decided exactly what will/won’t be part of Anarchy and the final licensing restrictions. Not entirely vapor, so worth keeping an eye on - competition is good for us.
Gigi.