This is actually a weird question, but for an interesting need.
When you have a project you can access the ‘SCENE’ and the ‘GAME’ tab.
What I basically need is to be able to build an executable that renders the SCENE rather than the GAME, to be able to basically observe drawray and drawline in the build.
So anybody knows of a way to make an executable build that displays the scene rather than the game? I’m pretty sure there’s a few ways to ‘imitate’ most of the typical ‘scene’ behaviors in the executable build, but I’m actually hoping that one can achieve ‘scene’ without reinventing the wheel.
Thanks
DaveA
2
You can always get Vectrocity from the Asset Store and write your own (assuming you don’t have Pro, which has some line drawing stuff for run-time). Then just write your own versions of Debug.DrawLine etc as runtime scripts.