MMOInteractive is proud to announce the World of Project: City Life. Project City Life is a mix between Sim City style city simulations and City Life Mods which allows you to play a part in a vibrant city. Choose your part… Citizen, Tourist, Firefighter, Police Officer, EMT, Business Owner… Or explore the dark under belly of the city as a mobster, Gang member, Criminal Mastermind planning daring heists and assassination plots. How you play is up to you! Project: City Life also features server wide Events where the city’s population must come together to fight off a greater evil such as an Invasion of the undead.
Features:
-City Building. Start with nothing and gradually team up with other players to build a vibrant city.
Politics. Run for mayor of the city! As mayor you are able to set taxes, build roads, and set out plots of land that players are able to purchase.
-Occupation. Choose from a large array of Occupations.
-Business Simulation. Build up your Business Empire 1 factory and store front at a time.
-Player hosted dedicated servers. The P:CL Server software will be made available to the community to host their own Private or Public Servers. A Lobby System will facilitate finding servers to play on with an added Direct Connect option for Private unlisted Servers.
And so much more!
Possible Post Launch Features/DLC:
Industrial Expansion… Add a Voxel based world rich in raw materials. Setup elaborate Mining operations to mine up the raw materials and ship them to your factories to be used in the construction of your goods.
Server 2 Server connections… Globalized Markets… Need a material that you currently lack… Find a company in another City that’s selling the resource and put in a order… Construct an Airport to allow your citizens to visit the hottest Tourists destinations in other cities. Ally with other cities or wage war against them the choice is yours!
Possible Features being researched:
Clothes Expansion… Design your own Fashion line, put your factories to work cranking out your fashion line, then ship them to your store in order to sell unique clothing options… Or be the designer and sell your designs to the highest bidder.
Very curious how you plan to balance the different occupations. Some will most likely have a bigger “draw” than others, how fun will it be to as a fireman sit around waiting for a fire to happen?
I really like the idea though, with some good balancing it could be a really cool game!
You will be able to select 2 or 3 different occupations. So you can mix and match them to fit your play style… So for example you could be a chef in the local Bistro but unknown to the police the Bistro is actually the front for your Mafia. You can also leave occupations at any time and try out different ones until you find a combination that match your play style.
As a fireman you could be a retained. So retained firefighters have a full time job and when there is an incident your pager goes off to say there is one so you have to rush to the station and get to the incident. I know this from real life situation and you have to live / work 4 minutes away from the station to apply for the job. - That’ show that occupation could work anyway.
Would be awesome if each occupation can link to eachother to help the economy.
As an example, if you are a farmer you do your farming duties, look after the cattle, get the milk, the meat etc…
Then you have butchers and / or supermarkets that then purchase off of the farmers to sell in their stores.
Players then have to buy food / drink to survive. Presuming you have a survival aspect where there is a need for drink and water… and perhaps sleep?
Is there going to be a home and work life? - So the Manager of the company can set the working hours for each employee and then they have to work those hours. Afterwards they can go home, visit shops go to a entertainment center?
Not sure how deep into it your going but would be awesome for an in depth game like that!
Sounds like a great concept, I like most of the job roles but what does a Tourist do exactly? Would there be any single player/story mode features? I am imaging a loose bad guy storyline and good guy storyline that one could play alone.
Kittik, at this point we aren’t planning a Single player release. In the future after we launch, if there is a demand for it, we will reassess a single player mode and add it if we feel it will push the game forward.
Rick, we feel like it could be very successful as well. It’s the next logical step for city builders in our opinion.
CodeGorilla, there will be Survival aspects added in. Just how deep we go with the simulation however is going to really be decided by how many players each server can handle (The Deeper we go the more players on a server it will require) and how popular the game gets. How many players an average server can handle will be figured out through testing.
As I said in the MMO-Champion thread yes it’s us. Like I also said we are doing no Fund raising for this pre-launch so all I ask is that you guys give us a chance to complete it before passing judgment. Lots of mistakes were made with GM that we can’t do anything to try and correct since it’s too late. All we can do is take the lessons learned and apply them to our future projects such as this one.
I already heard that kind of speech before, multiple times.
You should save yourself the time from going around online forums to defend your “company”, it’s not like many will bother taking you seriously, most people know how to google nowadays. Good luck with this sc… cough cough project of yours. Ciao ~
Thanks Spryx. It is a lot to tackle. However I’m taking it one step at a time. I started with Prototyping a City Building system. You have a menu of road parts, Buildings and Props that can be placed down to create the city. I then did a Simple Play State where you can walk around the city that you created. You are able to go back and forth between the Build Mode and Play mode so as your walking around if you see an area you want to add something to your free to do that. I then created a Edit Mode where you can select placed items, delete them or move/rotate them. So the basics are in place for the city building. I am now working on Networking everything done so far, character creation, and organizing the code better. As part of Character Creation I’ve also started work on the Jobs Plugin. You can define Jobs through Python and the list of available jobs will be sent to the client when the player enters character creation.
Hey Rep - this is a great move to restore trust lost in previous failed works. The aftermath of GM and the excuses given were a debacle - and some people who pledged have a bad taste from all that. (I wasn’t one)
I think creating something without a pre-release funding models, including greenlight is a very smart move. Traditional game development and release can show your team is competent and maybe even restore trust to a lot of people who pledged for GM. Maybe a discount for the new game for those who supported your previous development.
You are my favorite poster on these forums, but I think you are wrong about this one. This is the 3rd or 4th game that James has announced where he has shown nothing except a single asset from the asset store. This one and the zombie game he ´announced´ a few months ago have absolutely no functionality or scripting done, they are simply a single art pack asset from the store. I would say GreedMonger was the same thing, but with that game, they didn´t even bother to add the creatures to their game, on their website they used the exact same images that the content creators used to promote their assets on the asset store. Mister Necturios ´witch´, 3dfins dragon and Dexsoft´s beggers. They didn´t even add them to the game, nope, just ´borrowed´ the images that were on the asset store and plastered them all over their website.
I love indie developers and I love Unity for democrazing game-making. But James has been doing this for like 4 years… announcing games that are nothing but assets from the asset store. Before we all group-hug developers, you should probably read the thread about him on RPGCodex. I also read this morning the one on MMO-champion. His behavior and dishonesty are appalling, and I don´t use that word lightly. Downloading assets from the Unity store and taking screenshots does not make you a developer, and that is all he has ever done the past 4 years.
Sounds like a project you cant complete, but then from some of the replies, sounds like that’s a common theme. Consider yourself lucky you havnt had any serious repercussions from abusing kick starter. I read an article the other day that stated they are gonna start cracking down on it. You could find yourself with a criminal record.
Ironic your failed project was called greed monger
James, the ONLY person who liked the name was Jason Appleton… I hated the name and my self, the team, and the entire community attempted to convince him to change it.
As for the rest of your comment and Carve’s comment I think you guys need to do more research before commenting. This game WILL get developed and I really don’t care what others have to say about it. I’m asking for no funding before launch so it’s not like it’s a scam. But then again people will say whatever the heck they want to including passing off made up lies as truth so I guess the only way to combat that is by finishing the game. I thought this was a work in progress forum though but whatever.
You admitted you worked on several failed games including the one mentioned… If it was your kickstarter that you ran, got funded, then did whatever with the money, then you’re probably a scumbag. If you only worked on the game and had nothing to do with the fundraising then who cares.
Besides that, I know which asset packs you are using, so I know you’ve done nothing in your screenshots.
Ok if you know which asset packs I’m using in this project then you would know they come with NO code… The cities displayed in the screenshots were NOT created in the editor using the normal editor tools. They were created in game using special in development build tools. I’d show it off but at the moment there isn’t much to see as the UI isn’t even in place. It’s just a list of prefabs that can be placed and then a bunch of keyboard shortcuts. The functionality is all in place which at this stage is all I care about. The Visuals and UI will come later like most game development. No point doing fancy graphical UIs until you have nailed everything down and know exactly what is needed.
The game is also connected to a Server with a Server selection Lobby, Server Login, and Character Creation UI which I have spent more time working on then the Build UI but is still untextured and very much a WIP. I’ve got several Server side Plugins started which helps with different server side functionality.