Project Datcha, Build your MMO with Unity3D

Hi,
I’m developing a server API with a demo client.
Right now, there is no much details about the project but soon.
I will add more much features with your requests before the release (not soon :))
Please watch the video and suggest me more features.

I will already add these features:

  • Guild (Clan) system
  • Crafting (all kind)

I build an early demo build of Datcha.
You can download&try at
http://www.datchaserver.com/

Update 5:

Update 4:

Update 3:

Update 2

Update 1

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New video added.

This is really neat! I like the hair movement and animations. Good job! I hope to see more of this project.

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My questions:

  • All source code included (client & server)?
  • Character status(client ↔ server)?
  • Open map or zone map? What is the maximum size?
  • Mob system? AI?

On free version, you will get the server.exe and demo client project.
On paid version, full source code both client (full) and server project
The difference with demo and full client project is only time. You will need more time to build things on demo client (already builded on full client)

  • I don’t understand the question

Open map. Maximum size is 3000x3000 but if you buy the server project source code, you can remove Unity’s Navigation and implement another solution and make the map bigger than 3000x3000. All will included in documentation. The doc will be like a book.

  • Mobs using Unity’s AI, you will able to add/remove things AI at NPCController.cs on the server project.
    Even if you have the free version of server (I mean exe only), you can add monsters and spawns at spawns.cfg&monsters.cfg (Please check the attached jpg)

1900012--122497--aww.jpg

@erenaydin
About character status, I asked about basic status (

  • HP
  • MP
  • Physic Attack/Defense
  • Magic Attack/Defense
  • Crit Damage
  • Attack Speed
  • Cast Speed
  • Movement Speed )

more questions:

  • Level/Experience system?
  • What are the basic classes that you will add?
  • If I equip armor, will be added to the mesh of the character?
  • Chat system(normal, whisper, guild…)?
  • Group system?

Your project is going the right way!

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Aren’t you the same guy who was selling Lotham Online MMORPG that got removed due to you were selling other peoples assets?

I sold Lonath Online once but with no assets. I’m not sure if I’m the same guy. What you mean with ‘got removed’?

Health, Mana and Stamina is default status of character.
Cast speed comes from spells info (same on everyone, but changeable), attack speed comes from the weapon weight property (changeable)
Movement Speed is calculatin by weight and height and items count on your inventory.

Level&Experience system already implemented.
I didn’t start to work with classes yet.
Yes
I didn’t start to work on chat system yet.
Also party/group system :slight_smile:

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Here is the new video.

Multiple characters in one account.

I just started to work on PvP (will release a video soon)

Update 3:

  • Shared bank box added (belongs to account)
  • Multiple characters in one account (hundred percent done)
  • API is now %99 secure, looks like non-hackable until reach the server machine directly. But im still searching for the ways to hack.
  • Aiming with right mouse button (for spells)
  • As you see the API has free targeting system, it means pvp&pvm needs keyboard&mouse skills :slight_smile:

Next:

  • PvM & PvP
  • Spawning after death
  • Lootables

Datcha is not far from Gotcha , the name feels more amusing than professionnal.

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Looks like a good start.
What is PvM btw?

player vs monster :slight_smile:

@erenaydin
Hey bisa, do you will add login/client protection? Example:
When you enter the login, the client will send the current version of your client and the server will verify that you are using the current version.

It’s possible currently, there is a setting on server (server password) to use for version control.
The client will get an error if the server&client’s password didn’t match. You can add a message there.
When you build a new client, change server password.

Also I will build up the first build in two months (server is executable and only for windows), will release with demo client project and totally free.

1910077--123217--settings.jpg

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@erenaydin
Some new progress?

Yes, before next weekend, i will release a video with an early demo. You will able to download server&client and try.

I build an early demo build of Datcha.
You can download&try at
http://www.datchaserver.com/

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After Pobocnzy released the new hero model on asset store, I updated it. Soon we will have a real playable demo.