I’m happy to announce my first real Unity project, codenamed ‘Project Desert’. Nothing fancy yet; a desert with moving particles and a crappy skybox. My current goal is to make the desert more convincing and well yeah… deserted! I’m hoping to acchieve this via the following:
- Better skybox
- Sound FX (wind, footsteps)
- footprint decals
- Day night cycle
- Preventing the player to reach ‘the end’ (edge) of the desert
If I have acchieved all these things (which will be hard enough already), I would like to take things a bit further and make it an openworld sandbox (no pun intented) game. I’m talking about explorable temples, cities, quests,…
Feel free to try out the current build:
Oh, please keep in mind that this is my first serious project with Unity, so only constructive criticism please.