# Project Hostile

**URL:** https://discussions.unity.com/t/project-hostile/394303
**Category:** Community Showcases
**Created:** [July 2, 2009, 1:57am UTC](https://discussions.unity.com/t/project-hostile/394303 "2009-07-02T01:57:17Z")
**Posts on this page:** 16
**Page:** 1

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### Author: ![Alec](https://avatars.discourse-cdn.com/v4/letter/a/53a042/32.png) [@Alec](https://discussions.unity.com/u/Alec)
#### Post date: [July 2, 2009, 1:57am UTC](https://discussions.unity.com/t/project-hostile/394303/1 "2009-07-02T01:57:17Z")

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:!: [http://teamhostile.wordpress.com](http://teamhostile.wordpress.com) :!:

^ updated daily!

Ok so after two years of learning the ropes of everything i could find, I’m starting work on my dream project, so here’s some tantalizing images and my guarantee that this will ( hopefully 😛 ) blow your minds.

:!: UPDATES!!! :!:  
More on the blog!

* * *

Still working on art assets (a lot of our code is being drafted from Delta Maverick)

You can catch some of my time lapse concept videos here:

[![]( " - YouTube") ](https://www.youtube.com/watch?v=Ss_P7t2iRmw)

[![]( " - YouTube") ](https://www.youtube.com/watch?v=Dls8FdOs3h8)

The enemy (The Trék )

The player concept, This weekend I’ll be producing it in Silo.

I won’t detail the story since it’s 50 pages long (no really, it is), Altho the whole thing **will not** be featured, this will be a single epic level with a chance of multiplayer. [/img]

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### Author: ![Alec](https://avatars.discourse-cdn.com/v4/letter/a/53a042/32.png) [@Alec](https://discussions.unity.com/u/Alec)
#### Post date: [July 5, 2009, 6:35am UTC](https://discussions.unity.com/t/project-hostile/394303/2 "2009-07-05T06:35:29Z")

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Some more pics beamed directly to your eyes! (visit our site!!!)

Keep at the site because we add things almost 4 times a day!

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### Author: ![Schmoo](https://avatars.discourse-cdn.com/v4/letter/s/f04885/32.png) [@Schmoo](https://discussions.unity.com/u/Schmoo)
#### Post date: [July 5, 2009, 7:25am UTC](https://discussions.unity.com/t/project-hostile/394303/3 "2009-07-05T07:25:30Z")

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Looks interesting, but I have one advise. You should not render you models with a black background. If you do that the silhouette gets hidden in the dark.

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### Author: ![Alec](https://avatars.discourse-cdn.com/v4/letter/a/53a042/32.png) [@Alec](https://discussions.unity.com/u/Alec)
#### Post date: [July 5, 2009, 7:42am UTC](https://discussions.unity.com/t/project-hostile/394303/4 "2009-07-05T07:42:09Z")

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I just like the atmosphere it creates 🙂

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### Author: ![Discord](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/discord/32/568561_2.png) [@Discord](https://discussions.unity.com/u/Discord)
#### Post date: [July 5, 2009, 4:19pm UTC](https://discussions.unity.com/t/project-hostile/394303/5 "2009-07-05T16:19:02Z")

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Another critique is that the fingers of the model look odd. Like the are too skinny. Maybe beef them up a bit more.

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### Author: ![SarperS](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/sarpers/32/372340_2.png) [@SarperS](https://discussions.unity.com/u/SarperS)
#### Post date: [July 5, 2009, 6:59pm UTC](https://discussions.unity.com/t/project-hostile/394303/6 "2009-07-05T18:59:08Z")

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Reminds me of NOD soldiers in Command&Conquer series.

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### Author: ![Alec](https://avatars.discourse-cdn.com/v4/letter/a/53a042/32.png) [@Alec](https://discussions.unity.com/u/Alec)
#### Post date: [July 6, 2009, 5:46am UTC](https://discussions.unity.com/t/project-hostile/394303/7 "2009-07-06T05:46:15Z")

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Ahh cool, I love the art style in the tiberium wars series.

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### Author: ![Jessy](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/jessy/32/465975_2.png) [@Jessy](https://discussions.unity.com/u/Jessy)
#### Post date: [July 6, 2009, 6:49am UTC](https://discussions.unity.com/t/project-hostile/394303/8 "2009-07-06T06:49:42Z")

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What are you doing to get the cool blue shininess, especially on the legs? It says you just have a diffuse and a bump map, but I don’t think you can get the effect I’m seeing with those alone… :?:

(The highlights move around as the model rotates, which doesn’t work with a static map.)

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### Author: ![Alec](https://avatars.discourse-cdn.com/v4/letter/a/53a042/32.png) [@Alec](https://discussions.unity.com/u/Alec)
#### Post date: [July 6, 2009, 6:52am UTC](https://discussions.unity.com/t/project-hostile/394303/9 "2009-07-06T06:52:01Z")

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Oh yeah it’s the bumped specular shader, really brings a wow factor to the model IMO and (at least on my machine) it doesn’t harm performance massively.

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### Author: ![anon\_59567786](https://avatars.discourse-cdn.com/v4/letter/a/8dc957/32.png) [@anon\_59567786](https://discussions.unity.com/u/anon_59567786)
#### Post date: [July 6, 2009, 1:27pm UTC](https://discussions.unity.com/t/project-hostile/394303/10 "2009-07-06T13:27:56Z")

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Graphics are your style 🙂

It can do a great game at final with fresh design, why not !

For colors I would keep some homogenous colors, and i’ wouldn’t put too much different colors on the model or it will be a rainbow 🙂  
Even more your style seems to be dark. The red in shoulders and legs is strange , why not putting some metal colors, if it is armor pieces ?

And why not bringing some more details on normal maps !

Be inspired :  
[http://www.wired.com/images\_blogs/photos/uncategorized/2008/02/19/too\_human\_gdc08\_12.jpg](http://www.wired.com/images_blogs/photos/uncategorized/2008/02/19/too_human_gdc08_12.jpg)

 ![](https://europe1.discourse-cdn.com/unity/original/4X/e/f/3/ef34ada493f31a5903dac73560ad3996ee5e1481.jpeg)  
[http://www.driverheaven.net/gamingreviewimages/toohuman/pictures/Too\_Human\_GDC08\_06.jpg](http://www.driverheaven.net/gamingreviewimages/toohuman/pictures/Too_Human_GDC08_06.jpg)

Anyway, good start, continue on the game 🙂

[/url]

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### Author: ![Alec](https://avatars.discourse-cdn.com/v4/letter/a/53a042/32.png) [@Alec](https://discussions.unity.com/u/Alec)
#### Post date: [July 6, 2009, 11:28pm UTC](https://discussions.unity.com/t/project-hostile/394303/11 "2009-07-06T23:28:42Z")

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We don’t really have access to tools like z brush but I will look into it I assure you! With the colours I wanted the Trek to contrast the player (red vs blue you’ll see!) Everything else would be in between or is undecided at the moment but I can tell you the chunk of the level takes place on a dark,dusty,desert planet and hopefully I’ll get round to sketching the place soon.

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### Author: ![Alec](https://avatars.discourse-cdn.com/v4/letter/a/53a042/32.png) [@Alec](https://discussions.unity.com/u/Alec)
#### Post date: [July 15, 2009, 6:39am UTC](https://discussions.unity.com/t/project-hostile/394303/12 "2009-07-15T06:39:53Z")

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updated!

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### Author: ![SixTimesNothing\_1](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/sixtimesnothing_1/32/154925_2.png) [@SixTimesNothing\_1](https://discussions.unity.com/u/SixTimesNothing_1)
#### Post date: [July 15, 2009, 6:54am UTC](https://discussions.unity.com/t/project-hostile/394303/13 "2009-07-15T06:54:27Z")

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Looks like a cool project. I’m interested to see how it progresses. 🙂

> [@""](#):
>
> We don’t really have access to tools like z brush but I will look into it I assure you!

I recommend Silo for creating models with next-gen style normal mapping, it’s a fraction of the cost of z brush, and can produce amazing results.

[http://nevercenter.com/](http://nevercenter.com/)

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<div class="post-metadata">

### Author: ![Alec](https://avatars.discourse-cdn.com/v4/letter/a/53a042/32.png) [@Alec](https://discussions.unity.com/u/Alec)
#### Post date: [July 15, 2009, 7:26am UTC](https://discussions.unity.com/t/project-hostile/394303/14 "2009-07-15T07:26:22Z")

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haha, way ahead of you mate - I’m already on the trial, the Trek and Ghost models were done in silo.

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### Author: ![Alec](https://avatars.discourse-cdn.com/v4/letter/a/53a042/32.png) [@Alec](https://discussions.unity.com/u/Alec)
#### Post date: [July 16, 2009, 2:13am UTC](https://discussions.unity.com/t/project-hostile/394303/15 "2009-07-16T02:13:33Z")

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Just made a huge update to the blog!

[http://teamhostile.wordpress.com](http://teamhostile.wordpress.com)

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### Author: ![Alec](https://avatars.discourse-cdn.com/v4/letter/a/53a042/32.png) [@Alec](https://discussions.unity.com/u/Alec)
#### Post date: [July 19, 2009, 7:13am UTC](https://discussions.unity.com/t/project-hostile/394303/16 "2009-07-19T07:13:34Z")

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UUUUUUUPDATES.
