Project Ion - MMO (open for testing)

Project Ion is developed by Joey and Jelle Jansen in their free time. In 2011 they started with this online multiplayer experiment.
The project is 24/7 accessible for participants and since the start 1000’s of people have made a account and have played the game.

On the news section they give out release notes for each update in the last 2 years.
Viewing the history will give insight on the progress and development rate.
Most notable task after version update 0.6.0 will be the implementation from crafting.

The storyline is developing organically. Feedback and ideas from participants are appreciated. Every iteration of development adds new creatures, objects and items, possibly carrying clues in their descriptions.

A growing amount of people support the project trough money donations and assets, creating forums and much more.The developers appreciate all forms of input and plan to invest the donations back into the project.
Upgrading to Unity Pro is the first things on their list.
So far they worked on a non-budget basis with the Unity free version and open-source applications available for everyone like blender and gimp.
They also received some kind contributions from Schlumpfsack Be sure to check out his work!
In addition to the current update we can report that Kalamona also contributed a neat alien creatures pack.

Project Ion offers a massive area from 64km², where you have total freedom and you can decide your own future.
After hiding for a few decades underground people slowly getting back from their shelters finding the atmosphere pretty much restored.
The only problem is mutated animals have taken over a lot of habitat, robots are actively killing humans and there are rumors about aliens wanting to probe us.
You can gather resources trough hunting, mining and exploring, look for treasures, find natural resources like hemp plants.
Create a team to stand strong in this dangerous world, trade with other players, create new equipment, even better than those you started with and much more. Become a known presence in this persistent and constantly growing world!

Joining Project Ion is very easy, after you download the game and created a account you can log in for the first time, you start with creating a personal avatar.
After you finalized your avatar you will be placed in the Babylon to start your adventure.

Besides this download we made a overview again from all websites you can visit to find out more about this project.
Would be nice when you are a Facebook user you “like” and follow the Project Ion page, a feedback is appreciated if you tried the game.

Project Ion TestBuilt
Portfolio Joey Jansen
IRC Channel

Project Ion English forum
Project Ion Polish forum
Project Ion Wiki

Hah, don’t know why, but those screenshots reminded me of Everquest. Maybe it’s the giant spiders, environment, and the way the UI is set up.

Looks good so far.

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the terrain doesn’t fit with the models but in other words looks good

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Reminds me of Entropia Universe. Am I wrong in assuming this? :stuck_out_tongue:

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the screenshot reminds me of fallout o.o im trying it.

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looks good so far, i guess you cant attack yet? I cant equip the gun =/

only major flaw i saw was inventory item graphic stacking in the loot window.

Is heavily inspired from old Project Entropia.
The loot in loot window is working as intended.
To equip a weapon or any other item, drag it from inventory to a slot in toolbar and then press the corresponding key.

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I was thinking the same thing. Doesn’t look bad :slight_smile:

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The game is nice as it should! :smile:
but are there just spiders? I’m wondring that.

P.s A video for youtube would boost the game up! :smile:

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Thanks and hope you will try it out one of these days.

Thanks and keep a eye on the project. Both terrain and models will evolve more in time.

Yes and no, as the real inspiration came from the P.E, the former project from Entropia Universe.

Not a bad compliment, thanks! :smile:

Thanks and feel free to try it out. :wink:

There is a video found on this website
The video is from a year ago and a lot has changed.
Some people started to make a new video that we could expect soon on the website and youtube.
On the website you will find also additional information on the project. Feel free to make a account and join the community.

Ya that didnt work, I dragged the gun to the toolbar slot 1 and nothing happened. ( and I pressed 1) then i tried other slots.

P.S. the spiders are absolutely hideous ()_0 but I guess that was the point? :stuck_out_tongue:

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Going full screen will work as in window mode the toolbar can be out of line with the real position it is on.
All small issue’s found are fixed in last 2 days.

In case no new bugs are found we could expect a new major update somewhere in the first month of 2013.

Think that 2013 will become a great year for the project with a lot of new development and a growing community.
To get a idea where the development is going you could visit following website.

I think no one should have expectation of graphics at this point. Doing such a project is a big endeavor and having the gameplay first is much more important than eye candy graphics and fx.

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Oddly enough I was just going to ask about graphics, not that I was going to bash the game for graphics but ask when would working on graphics, textures be a priority? As of coarse like you stated gameplay is much more important, agreed! I will test the game soon a I can, seems like an MMOFPS, cool, or am I wrong?

O and what about enemies? Will there be more than just spiders? Or is there all ready just don’t see them in the screenshots.

Very true, and all is done so far without the Unity Pro version.

We have 2 creature types on the moment available. The creatures not share the same maturity so there is already some variation.
The 2nd creature type on the moment are skeletons. They are there to create some variation and I hope to see the mutated humanoids replace them in the near future.
The game offers also room for P.V.P combat so you could also add those to your enemies. :o

Besides mutated humanoids we will aim for mutated wildlife and robots.

The game is indeed a MMOFPS but you could also play it as a MMORPG depending on what you want to do. :smile:

The game is from the ground up 1 year old now and progress is going steady.
Within the first months of 2013 i expect to see some nice version updates.

On the moment their is worked on crafting / mining / bigger area / sounds.
After that we could expect more creatures, skills and armor.

When most of these features are build in and tested there will come for sure a big Eye-Candy injection. :smile:

Hope to see you online soon!

This is one indie project I am actually really interested in. Mainly because I loved Project Entropia. (I played it yearss back).

Will there be some kind of “feel” for mass of wealth? Owning land etc?

Very Cool Game! Just Tested it!

Took me a minute to understand controls, but after no problem…

Very nice to go from Third Person to FPS View Mode and play like an FPS.

Only thing I don’t like is the speed of Walking and /or Running… Probably one thing I hate about most MMORPGs Type Games, HUGE World but Movement is way to slow for my taste.

Other than that, the game is great! I’m sure you will have lots more to add to the game soon and in near future! Keep up the good work!

I was thinking the same thing! All it is lacking is the hotbar on the bottom :wink:

The developers aim for a unique system where the community will decide and rule the economy them self.
The project is still in a early stage of development so we still trying to think out a approach that is worth start working on.

The way it works now is that you, me and everyone who have good idea’s, suggestions or anything useful for the development is welcome to participate.

On the wish-list owning land and D.N.A was already added.

On this website you will see the progress on the project.

Killing giant spiders whilst wearing a turtleneck and beret has never looks so fun.