I copied 1:1 a project from Mac to PC, and the imported texture on the PC do have different colors, like yellow becomes blue.
Here the example: the big texture (.psd file) is opened in Photoshop CS2, and the small one is the preview in Unity (4.5.2f1):
The workaround I’ve found is to create a new file using Gimp, copy paste the entire image into Gimp, save it as png and import in Unity. But yes, it’s just a workaround…
Some more info:
The project is targeted to Android, but the same problem also happens when switching to other platforms.
Texture import settings is set to GUI, I also tried a lot of different combinations, but nothing changes.
Thank you in advance for your help!