Project Organization and Asset Managment

I’m completely new to 3D development so was wondering where I might read up on best practices for project organization and asset management.

For instance should I create and edit assets with other applications like Maya and Mudbox directly out of the Unity project asset folder? That would make sense but just wondering.

Thanks

1 Answer

1

Yes, I think it’s a good idea, because the organization is different and the folders of a Maya project are too many and can be difficult to see all this directory tree in your Unity project.