I have an idea of a game and would appreciate some advice. Let me describe, with an example, the basic structure of the idea: five people playing a level in a multiplayer mode (nothing unusual there) but one of them is different, he can monitor what other players are doing and he can also change the world in real time (adding/removing objects, for example). Is this scenario plausible? If so, to what extent?
If I recall Vampire:The Masquerade did something similar to that, with a Dungeon Master like character controlling the scene as 4 other played through the level regularly.
It’s certainly doable, and will just require some extra work as you will be building a mini editor within your gameplay for the Master to work with.
Gaah!! A game master is EXACTLY what my project’s all about! I didn’t use this term because I realize very few people are familiar with this concept, when I say RPG they immediately think computer RPG and I have to explain the whole concept of tabletop RPG and game master.
I’m glad this is possible with the Unity engine but also a little disappointed, because I was certain this was somewhat an original idea… lol I mean, it’s plain tabletop RPG but for some reason the game master concept never made it’s way to online computer games.
Anyway, thanks again I know people are probably tired of “can Unity engine make X game?” kind of thread.
visual game masters like this actually existed for a long time.
be it in non-interactive forms where the GM uses it for a real p&p form where its just 2d for him to keep track of all or through such in game methods.
none the less it is that rarely used that it is a fresh concept even if not all new
so a lot to do in an innovative way