I downloaded Unity 20.2 and want to use namespaces for my code. I set the value Assets for the settings which can be found here
=> Project Settings => Editor => C# Project Generation => Root namespace
The namespace settings work fine. But after checking the status of the version control I see that Git ignores those settings. I’m currently using this .gitignore file
# OS
Thumbs.db
.DS_Store
# Base
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
[Ll]ogs/
[Mm]emoryCaptures/
# IDEs
**/bin/Debug
**/bin/Release
**/packages
*.userprefs
*.user
test-results
DerivedData
xcuserdata
ExportedObj/
.consulo/
*.unityproj
*.suo
*.tmp
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Jetbrains
.idea
[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio
.vs
# Visual Studio Code
.vscode
# Unity
*.pidb.meta
*.pdb.meta
*.mdb.meta
sysinfo.txt
*.unitypackage
# Unity autogenerated .csproj
Assembly-CSharp*.csproj
# Unity autogenerated .sln
my-project.sln
crashlytics-build.properties
# Gradle
.gradle
# Builds
*.apk
*.aab
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
Does someone know which lines should be removed from the .gitignore when working with other people on a project?