Not sure if it’s a specific WebGL issue but here it is. Our WebGL project keeps appending “{fileID: 0}” to the projectsettings.asset file. Seems to happen after each build.
That is really odd, haven’t heard about this before.
Looking at some of the test projects that I have been working on, none of those have accumulated entries in there. If you happen to find a way to repro, that would be awesome!
Thanks for the reports, it is great to know that this is an issue. It would be helpful if someone is able to report a bug using a project where it consistently reproduces, since this one looks like it does not happen all the time.
We’re on Both. I cannot pinpoint when it happens though.
Current project is WebGL with occasional standalone builds.
I am not keeping an active eye on it - to be honest - but I do see the list of preloaded assets increase now and then and seeing our inputsettings asset as the last entry in the list.
I filed a bug report but then cannot repro on their machines. Anybody managed to generate a project where they can repro even after a clean repository clone and/or copying the project to a different machine?
Note: my current machine is Linux, and the new line appears when I build for Windows, OSX or Linux