Project Setup (Renderer Pipeline)

I just finished my pre-production documentation of my upcoming large-scale multiplayer open-world project.

Here I created every model, texture, and Shaders from scratch (I’m not using any kind of external package or assets here).

I want to know which render pipeline is best for my project, I’m asking this because I don’t want any limitations in my project, now and in the future.

Your answer is really helpful for me, Thank you for Advanced :wink: