Take a look behind Autodesk’s development curtain at a “Project Skyline” a new technology that connects artists directly to the game engine giving them unprecedented control over the art assets.
http://area.autodesk.com/gdc2011/pd_gameprev?KeepThis=true&TB_iframe=true&height=520&width=840
New video from GDC 2012: http://www.youtube.com/watch?v=M7VSAyn893A&feature=youtu.be
Wonder if this will be integrated with Unity? The Skyline node editor seems like it would conflict with the node editor in the new Unity Character Animation system: http://video.unity3d.com/video/4655480/unity-character-animation-gdc But if it’s hooked into Unreal, seems like it could be made to hook into Unity and wrap the engine’s functionality…?
The stuff that got me interested is the timeline debugin tools, where you can go back and play the animations/states/events. But still Unity new animation system visualizes transitions, blending, fading, etc as they go, which is pretty helpful and powerful.