Project Stealth issue with the alarm light

I was trying to complete this Stealth tutorial. I’m totally new to unity and game development in general.

Everything was going fine until I got to this video http://unity3d.com/learn/tutorials/projects/stealth/game-controller

In the end of the video the guy shows how light and the music starts to differ when the position value is changed from its origin.
For me, only the music changes while the lighting is still the same.

I thought, that’s weird, so I basically just copied all of the code to make sure it was all correct. But still the same result.

Then I remembered that I only own the free version of Unity, and therefore I couldn’t bake the lightmaps as directional lightmaps, so I’ve tried with both single and dual lightmaps - but still no alarm light triggering.

When I click my light_alarm_directional in the hierarchy while in game mode, and I change the position value so the alarm is supposed to turn on. I can see that the AlarmLight’s intensity is moving up and down all the time, just as supposed to according to my code. And the Alarm On checkbox changes to checked. The checkbox and intensity goes back to 0 and unchecked if I change the position back again, as supposed to.

So what is my problem, the baking of the lightmaps or some other settings that I had to leave unchanged because I don’t have the pro version?

Another question, are there some tutorials / projects like this Stealth that don’t assume you have the pro version? I think it is really weird they are making guides for newbies who actually own the pro version. Nobody is going to spend a fortune on this program before they know at least the basics of this tool! Don’t get me wrong I like Unity so far and I think it’s great they have a free version, but it kinda sucks to start on a project like this and then halfway find out you need the pro version :frowning:

check whether the alarmLight has the corresponding script, also check if u have added the tags script, if u have copied from the “done scripts” correct the code by deleting “done” and then make sure the tags too have the same reflected in them.