Please, I made a game using unity 3.4 for the android platform. The game played smoothly but from the moment I upgraded to unity 3.5 it started having lags.
I chacked the quality settings and made everything there ok, but the lags stayed(though they eased up a bit). I also noticed that removing somethings and adjusting some functions reduced the lags a bit, but I don’t understand. The game ran smoothly with all those functions. Why does it seem like they are now too heavy.
Please, I need to know if there are any new features that might have caused this.