I’m aware of the multi-camera thing with LWRP.
I am not using SRP for the project I updated, but the UI camera is still not clearing. It’s showing black behind the UI.
This was previously working on 2018.3.12f1
UI Camera:

Main Camera:

SRP Settings:

Any ideas?
Thanks!
I’m running into something like this too, I believe. I have a bunch of cameras set up to render HUD stutff and they seem to be clearing to black despite being set to “Don’t Clear”. (worked fine in 2018.3.x)
Hmm okay, so for me it looks like unchecking “Directly to Camera Target” on any PostProcessLayer components attached to cameras fixed it.
2 Likes
Thanks @InfiniteAmmo , that fixed it for me as well.
OMG thank you, I was going insane.
Dammit why isn’t this changed when updating the project to 2019? I lost hours until I found this thread.