- Label filters have to be applied as whole word match filters, not partial. Currently I have to wrap my labels in brackets to avoid collisions with other labels. There is no reason not to search only for the whole lable. Currently labels are the ONLY method to search for particular assets in multiple directories, and lable collision (like when I search for “l:Tile” and it gives me also all “Projectile” labeled objects) prevents it from working as it should.
- Every filter should have logical operators to exclude and perhaps combine filters. “-t:Script +Data”
- It should be possible to limit to and exclude directories or folders.
- In one column view there should be optional “favorites” search filter presets on the top, and/or a drop down with custom filters.
- Asset selected in one project view SHOULD NOT select asset in another project view. I understand there are internal reasons for it working that way, but it defeats the purpose of using two Project views at the same time, which could be very convenient.
- Label input suggestion, or label filter drop down menu should only show labels used in the project. It’s the only way it’s gonna make sense, and will be convenient.

- An attribute that would filter assets when assigning to a field in inspector via clicking of the field. This would make assigning to those fields much easier, and also safer or more explicit.
[Filter("l:Tile")] private GameObject _tilePrefab; - Filter results are currently displayed inconsistently. For example if I have [a.prefab, b.prefab, c.prefab, a.asset, b.asset, c.asset]. they are NOT displayed as [a.asset, a.prefab, b.asset, b.prefab, c.asset, c.prefab]. They are currently displayed in a random order [a.asset, a.prefab, b.prefab, b.asset, c.asset, c.prefab]. Of course this should be consistent instead.
Would like to get some response from the team. I would stalk you on twitter, but I can’t find Unity devs accounts.
Hi illinar,
Answers below:
- Valid point.
- This is already on our roadmap.
- You can limit to search in specific folders currently (but not not omitting folder). By selecting the folder name in the Search dropdown.
- Not sure it makes sense to have the favorites as part of the assets list. What should happen when a search is active? Always show the favorites or hide them? We have discussed having a dropdown with the favorites list instead.
- You can ‘lock’ the project browser to prevent it from responding to selection changes (use the small lock icon in the upper right corner)
- Valid point for local assets. Showing all labels makes sense when you search the Asset Store in the Project Browser though.
- Good idea. We would ignore any type filters from the attribute (t:SomeType) as the type is given by the object reference.
- Valid point (the file extensions are not part of the sorting, but should be)
Thanks for your input. We have moved the action points to our project browser roadmap
Thank you.
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I see. I actually thought that the star button is a dropdown with custom filters, I forgot that it is a button for saving search. But actually currently I can already use labels instead of the searches, so a searches dropdown won’t be a huge improvement for me. One click access is the best thing about the searches anyway. So would be great to have them available like that in some form. But yes, I see how it’s not as easy as I though.
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Thats great, I didnt realize it’s there.
I’ve also just posted some more feedback on UI and other subjects: Editor UI and Texture Rendering (Issues and Suggestions) - Unity Engine - Unity Discussions

