Nano-Tech Entertainment
It’s been awhile since I last posted on the Unity3D forums, but I’m back and I’ve been working hard (and slowly) on a project I think might have potential.
What Exactly is Project Virtue?
Project Virtue (not the official name), is a science fiction dungeon crawler I’ve been working on in my spare time. You player a Solar Federation soldier involved in war between the Solar Federation and the Stellar Force.
I began this project three weeks ago after returning to World of Warcraft for the first time in two years. While I was playing WoW I decided to do a dungeon raid (though I sucked at it) and I realized how fun it was. This got me thinking about making a game where you battle aliens in different areas of space for control.
So is this multiplayer or single player?
Right now I’m only worrying about single player. Making a multiplayer game is hard and if I did do it, I’d have to write hard code so players would search for a game matching their level and players matching their level- it’s too hard. BUT- I’m not ruling out multiplayer, we’ll just have to see after I release the game.
Here are some screenshots in-game
(PLEASE NOTE THIS IS NOT THE FINAL PRODUCT, WE ARE BARELY IN DEVELOPMENT MODE)
As you can see, I have used the old Unity3D FPS tutorial in my project, but all the models & textures from it will soon be changed. Also, I modeled the first dungeon myself- it looks a little empty but that will soon change.
Currently I am modeling the Station- a Solar Federation secured space station where your player will go every time they start the game or finish/leave a dungeon. At the Station your player will be able to purchase weapons, ammo, defensive gear, and other items that they can use while in the dungeons- of course this will not turn into another “freemium” game so do not worry about having to purchase items in-game with real life money (I’m not doing this game for the money).
Won’t Players Run Out of Dungeons to Complete?
When I release the game I plan to have at least ten dungeons (hard of course) to have to do. Once the game is published I will then work on more and more dungeons to add in the game (free of course) and release them when I complete them. So I hop players will never run out of dungeon raids to complete.
Of course I am open to ideas, comments, or suggestions for the game- you can just reply to the thread and I will answer or you can PM me.