projected textures

Anyone know how I could make it so the projected texture (using projector) isn’t affected by the texture it’s projected onto ? like you can see in the image ? Basicly make it ignore all lighting

Change the shader of the projector from projector/multiply to — something else. :slight_smile:

yea the projector only seems to work with these specific shaders : projector/mulitply and projector/light
… anyway to like override the shader with a color or something ?