Projectile Collision

Not sure why this isn’t working…
The projectile just seems to orbit around the target.

void OnCollisionEnter(Collision other) {
		
	if(other.collider.tag == "RangedTarget"){
	
		_shot = false;
			
		Destroy(this.gameObject);
	}
}

In the update, the projectile just moves and alters it’s facing direction if the _shot variable is true.

Try adding this line before: if (…

Debug.Log(other.collider.tag);

Does it print anything?

No it doesn’t.
I had the projectile collider tagged as a trigger by mistake.
Thank you.