Hi everybody, I'm developing a simple shooter online game with unity. I developed first a single player demo in which player move into the scene and can fire projectile. Now I'm trying to make an online demo of the same game. I'll use a non-authoritative server created with Unity. When server and client is connected a player prefab is instantiated in the scene and it works.
Now I have a question, which is the best way to manage projectile? Projectile, in my singple-p game are instances of a little sphere. In the online mode I have to create a sphere prefab to instantiate for each player and make projectiles instances of it or it is better to create a unique sphere and make players' projectiles instances of this unique sphere?
Obviously I'm going to manage projectile collision with other players and game object scene adding special effect (for now I'm using detonetor) when a collision is detected.
Thank you!