2 a.m. here and I have a quick coding question. I am making an object that uses transform.LookAt and transform.Translate to move a projectile to a target. The problem is that I need to keep the mesh’s orientation in the same direction the whole time. I came up with the idea that I could put the projectile mesh as a child of the actual object that is moving. The problem is that I need a lightweight “counterbalance” script, per say. Is there any way I can have the projectile mesh keep its rotation while the parent object rotates?
Thank you.