I have been banging my head against the wall for days, trying to solve this problem but I am not getting any solution. I am trying to achieve a real projectile motion of an arrow after applying a force to the arrow of certain magnitude in a particular direction. Actually I want the arrow to follow a projectile motion with the head of the arrow going upward for first half of the projectile motion & the head of the arrow facing downward for the second half of the projectile motion. For clear vision see the attached video below:
https://www.youtube.com/watch?v=VwHcqheekt8
I have taken a sprite with the Sprite Renderer of an arrow & a Rigidbody 2D attached to it. The mass of the RIgidbody 2D attached to the arrow sprite has a mass of 0.0001, Linear & Angular drag of 0.05 , gravity scale of 0. There are two empty objects,ArrowHead & ArrowTail, inserted inside this arrow sprite. Bothe these empty objects are having RigidBody 2D attached to these. ArrowHead object has got a Mass of 3 while ArrowTail object has got a mass of 1. After button click the a force is applied to the arrow sprite in (ArrowHead - ArrowTail) direction. But the empty objects attached to the arrow sprite do not move synchronously with the arrow after applying force.
Any help regarding this will be highly appreciated.