Strange Question here. I am having trouble getting my moving projectile to hit the stationary GameObject which has a 2D Box Collider attached to it.
This might solve the problem, but do I need to add a script to this specific GameObject? I don’t think I do because when I run into the GameObject with my character, I am able to get the Log to print a message saying what I am running into. For some reason my projectile is just ignoring that GameObject specifically.
Does anyone have any ideas. Thank you.
EDIT: I figured out that the “Is Kinematic” was set to true, which caused the projectile to ignore the GameObject. However now when the GameObject Hill is hit, it moves…how do I stop it from moving.
This is the bullet, which should be destroyed when it hits the hill. It can destroy, and does get destroyed when hitting other GameObjects.
This is my GameObject which represents a Hill (Which should destroy the bullet).