Projectile over network problem

        var instantiatedProjectile : Rigidbody = Network.Instantiate(projectile, transform.position, transform.rotation, 0);

        instantiatedProjectile.velocity = transform.TransformDirection(Vector3(0, 0, speed));

        Physics.IgnoreCollision(instantiatedProjectile.collider, transform.root.collider);

I want to instantiate a projectile over the network. It works, but only in one side. For example, client does shooting, it works normally in client. But in server side, the bullets are moving very very slow and the directions are weird.

So, the question is how to synchronize it?

Anyone can help? Thanks :)

u will have to do the velocity and collision in an RPC call i think, cause that will only set that stuff localy.