I’m using Unity 3.4 still at this point, so none of the 3.5 particle features.
So for example lets say I have a projectile that leaves a trail particle effect behind it (for example, a Fireball that leaves a flame and smoke trail behind it).
Currently the only way I can get them working is they leave a trail, but as soon as the projectile collides with something, the entire trail disappears.
How could I change this so that the particle effect decays normally rather than instantly disappears when the projectile collides with something?
Thanks.