Hey guys, I’m curious if Studio 2025 supports projecting 3D decals onto a texture? In the screenshot below, you can see all the letters are separate meshes. Ideally that geometry shouldn’t exist at all and those decals should be part of the texture for that pillar behind them and the letter occurrences can then be deleted.
I messed around with some functions that I thought would do the trick but haven’t been able to find a solution.
Hi @ChefoXR !
Thanks for your message.
The easiest solution is to replace the letters with a simple billboard (one plane + one material with textures):
- Select the letters
- From the Optimize Mesh menu, select the Create Billboard action
- Set the correct direction from which the billboard will be project and execute: the plane is created with a new material, that uses baked textures to simulate the letters
- Set the pivot point to the center of the plane
- Place the plane just above the underlying surface
- Delete the letters
Hope this helps!

Hey Axel, thanks a lot for the help!