I am attempting to project a small blue square on the terrain. I tried using the blob shadow projector and switching the texture, as well as using a custom shader (like this one), but it projects the texture across a huge square that is larger than the projector size and not showing the texture correctly anyway. It appears as though the texture is stretched across the entire terrain, and only showing a square of it at a time.
I have the texture's wrap mode set to Clamp, I have used multiple different textures (with and without alpha) and still can't seem to project onto terrain properly. I know I can get the projection to work on a small cube object, but I am seeking to project directly onto the terrain in order to follow the contours. Is there some setting I am missing in the shader def, or is this an issue with attempting to project a color/texture onto terrain?