I am very new to unity but have plenty of experience in maya and a couple of other pieces of 3d software.
what I’m trying to achieve is pre visualizing an art installation, where I intend to project onto a building.
The purpose of doing it in Unity is 2 fold, firstly it will allow sponsors to understand the complex concept in an interactive fashion and secondly allow me to test my work prior to the installation on site to make sure everything is working as it should.
any starting points for research would be appreciated.
I have done real world projection mapping a number of times before ( the premiere of hobbit 3 in Newzealand was the last), usually I use a laser cut model to practice on, so I’m not asking how to create video mapped content, more if there is a way to project video onto a non planar mesh in unity.