Projection Help

Hi. I’m building an RTS style of game and would like to display a symbol on the ground below any selected units.

My current idea on how to achieve this was to create a selected projector prefab that would ignore the unit layer and project directly to the ground beneath them… Now the problem is I’m new to projection and and can’t write shaders. I was having a problem where my texture is repeated and I don’t have a clue how to achieve what I’m after.

I tried adjusting the blob-shadow-prefab but to no avail. Any help would be appreciated :smile:

Go to the texture settings panel of the texture you’re projecting and change its Wrap Mode to Clamp.