I’m very new to the Unity environment so I may be asking a simple question or biting off more than I can handle.
In C4D I can take a texture and have it be mapped from a specific camera so that it always looks correct to that camera. For example take a picture of a city and project it on a hemisphere and have it look straight to an observer camera. Like so:
However, the “projected” texture eventually won’t be a static image, but rather a Render Texture which will be fed by another camera in the scene. The projector will also have to move around the object that is moving in the scene.
I’ve played with the projector object but I haven’t quite gotten a handle on whether that is what I need to use, or if I need to look into finding the right shader/making one myself.
Can anyone direct me to the right path to get started?