Hey, I have a problem with the projector. it’s pretty bugged now and I can’t really find a way to fix it.
I tried with different shaders and I have always the same problem…
Bug Screenshot:
If I change the y of the gameobject with the projector to something like “-2” it sometimes works as intended (but it’s still often bugged)
Going from the information you’ve posted here’s a couple of thoughts.
Generally when doing projectors you want them to be facing down at the surface they’re projecting on, not up from below, but I assume you’re also using it to project on characters that walk over it in which case this is fine.
If you have a projector that’s sitting flush on a surface it may or may not project on it, especially if that surface isn’t completely flat as those surfaces are “behind” the projector and get clipped. You might try modifying the near clip to be a negative number if you don’t want to move the projector.
If none of this is working I don’t have any other suggestions.