I’m doing a waterfall right now, and I have some nice vapor particles, on which I want to project a rainbow. But it doesn’t show up. I have tested the projector itself on other surfaces, looks fine. But the particles doesn’t react. Then I thought maybe it was due to render queues, and I tried to force the particles to be rendered first, and then the projector. Then the other way around (just to be sure). Tried everything by now, but maybe not. Here is where you come in
Any advice?
Seen from a technical viewpoint, I just don’t see why this wouldn’t work… And I WANT this effect so bad…
SOLVED (badly): Just had to, ofcourse, remove the “Ignore Projector” tag in the shader. But the matrices are fucked for the translation of projector space to particle system space, so it can’t be done just like that. And where the particles are hit, are entirely dependent on how close my view is to it. Damn. Anyways, the problem I described is solved, new arises…