Hello;
My character moves on a "terrain" and leave footprints on the ground. I use 9 "prefab_projector" from a array with a texture "256px". Unfortunately performance has lowered : 200 fps without and 80 fps with "Projector".
Another more efficient solution?
thank you
my function "footprint.Update()" takes 0.0% cpu in the window "Profiler" !
Without some actual code to look at, we can't really say much.
But I would look at using something similar to the skid marks from the Unity car demo, which uses instantiation and a timer to destroy the objects after a set time. Projectors are a wonderful thing - in moderation.