Projector shader is NO fixed function shader based?

Hello,

Not sure I have the right to post this here due to XboxOne NDA and private community but I guess I can find a better support here…

It seems Unity’s projectors aren’t supported on xboxOne ”because Projector shader is a fixed function shader” he said…

Then not sure if there is another solution to support projector-like solution on this platform.
Already replaced all static projector with a Decal techno based but now looking for a solution for all no-static assets with a projector on it.

Actually the entire game is mainly supported with LIT shader, no lightmap and dynamic light.

Thanks by advance for any help on this one :slight_smile:

Alright found an awesome support for no fixed function shader here :