When activating a replacement shader,
e.g. SetReplacementShader(newShader, null)
projectors are not rendered anymore (they were working in 5.3 or 5.4.0).
Is this a bug or is it intended?
When activating a replacement shader,
e.g. SetReplacementShader(newShader, null)
projectors are not rendered anymore (they were working in 5.3 or 5.4.0).
Is this a bug or is it intended?
We added a bug last year which was fixed in 5.4.3p1
Projectors where being rendered even though the tag didn’t match, and it didn’t use the replacement shader.
Seems like they fixed it be ignoring projectors all together.
Now I’ve run into a problem where I actually need to render a projector with replacement shader ![]()