unity 5,
created an empty game object
added projector component
Made a Projector/light material
used textures that are set to clamp and don’t have mip maps.
i aim projector at the ground and strange behavior happens.
instead of a nice decal sitting in my scene happily being drawn across multiple objects i get each object in the frustum with a little white blotch in its top right hand corner… no mater how i move or rotate the projector or object the white stays in the same place.
ive read a lot of the posts related to projectors.
tried a lot of the suggestions. but this seems broken or im just missing something very basic.
i am hoping for the latter.
would be ever so thankful for any help.



Please make screenshot of your cookie texture settings, then maybe I can help you.
– Lanthuasby the by, the premade projectors in standard assests/effects/projectors/prefabs folder also shows same strange behavior.
– tripsanI simply want to be able to get the position and rotation of neighbooring objects and then manipulate them.
– HittmanA