When using projectors, some stretch/skew in very unnatural and unwanted ways- and make these terrible lines stretching everywhere. Is there anyway to go about fixing this?
Examples:
(this isn’t that bad; it’s actually kinda cool- just too exaggerated)
Make sure that the pixels on the edge of the texture are transparent. I suspect you have some red pixels at the edge which get repeated when the projector is out of bounds.
And you want to enable Border Mip Maps, which ensures the edge color of the imported texture is maintained across all mip levels. So as long as the image you’re importing has a fully transparent edge, all mip levels will too.
The stretching is because the texture is already set to clamp… which it should be for a projector otherwise it’ll repeat across the meshes.
Thanks! There were pixels at the very edge of a few of the textures, so I fixed that and enabled border mip maps and now everything is working flawlessly.