Projects on EXT4 Network Storage: Couldn't decompress package

Hi,
I’m trying to import packages from the asset store. The projects are stored on a Network Storage, which runs an EXT4 file system. The message “Couldn’t decompress package” shows up every time I try to import a package. The only way to get the problem solved is to import the packages into a local unity project and move the files manually to the network unity project.

Exported packages with assets from projects on the network storage don’t throw the error while importing. Is there any change to fix the problem and get the import/export workflow right?

Thanks for any help
Tjomas

Given that Unity only supports Windows (NTFS) and OSX (HFS) you should potentially get to see if your network storage gets its NFS support fixed to work correctly and with reasonable speed as chances are that it fails cause its simply too slow.

I’ve projects on my homeserver (windows based, single gbit connection with 40mb/s+ write and readspeed) and don’t have any problem, so the problem is pretty surely not network storage itself but the NFS support or the speed to the server / of the server.
Unity wasn’t developed for usage on network drives but local ones and I personally don’t see any good reason for it as you can’t work with 2 users on the same project without breaking it irreparable within hours at max and within minutes at worst. (and with VCS + YAML text file format in 3.5 there is no reason to even attempt such stuff any longer)