Hey Guys,
i am working on a Tower Defense Game and want to have a huge amount of projetiles in the air. A test with up to 4000 projetiles was very laggy, but my first approach only was to instantiate every bullet and destroy it a short time after, i’m still pretty new to Unity ;). A quick search braught me to object pooling but it brought no success.
So now i hope someone can tell me a way to manage so many projectiles ![]()
Thanks,
Kalle