Trying to dig up some info regarding this, as I was prompted by my publisher to look into it:
It’s a new beta feature in iOS 11 that allows users to start a purchase outside of your app and complete it in-game once loaded. The functionality seems complex, requiring the developer to handle a purchase request at any point in the game’s life cycle.
Just wondering if there’s any word on this being integrated into Unity’s official IAP implementation.
Important question about the new feature, i guess that when user buy the promotional iAP we get in the the “ProcessPurchase” callback when app start. But how do we get indication that this item was promotional iAP and not regular iAP (we use the same item id) ?