Hi,
i am quite new to Unity.
But i wanted to make my first own thing.
Up till now, I only did Tutorials.
And No!
I dont want to start my first full Games now, that would be to much, for my skill level.
But a small test sound great.
What am I planning?
In short, a Strategy Game in the 18th Century.
Like this
Really not something high Detail, like Total War (I am not that Insane)
But some low Res. Version of Ultimate General.
Ultimate General
You know a Top Down, Isometric view and some pixels moving around, that with some Imagination are Soldiers.
For this Proof of Concept, I just need a big level Grass Field, and some guys shooting each other.
But here are my Problems.
A. The Style of Warfare means a lot of Guys at one Place! This is very bad for the Performance.
Should I create a lot of Guys and somehow get them to march in some kind of Formation?
Or should I make one Object and use some advanced trickery to make the look like a Formation of many guys?
And how?
B. I dont know if I should make it 2D or 3D.
At first my Plan was to make the hole thing 2D.
I wanted a simple Style, so I can make the Assets myself (I think … I hope)
But than I saw the Tutorial Game “Tanks”
Which is 3D but look quite 2D´ish
Now that look much easier to make than a 2D game that looks like Ultimte General, and it allows some nice touches. But … I know next to nothing about 3D Modelling.
And I would think that a 3D Game would hurt the Performance much more than 2D, or am I wrong?
And what would you think would be easier?
Thanks in Advance