# Prop Pack

**URL:** <https://discussions.unity.com/t/prop-pack/500183>\
**Category:** Community Showcases\
**Tags:** Asset-Store-Assets\
**Created:** [March 19, 2013, 3:51pm UTC](https://discussions.unity.com/t/prop-pack/500183 "2013-03-19T15:51:53Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![xelvod](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/xelvod/32/155385_2.png) [@xelvod](https://discussions.unity.com/u/xelvod)\
**Post date:** [March 19, 2013, 3:51pm UTC](https://discussions.unity.com/t/prop-pack/500183/1 "2013-03-19T15:51:53Z")

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Lots of Props for decorating interior scenes like castles/houses etc. Models in Pack - 57 For more information check images on asset store here - [Unity Asset Store - The Best Assets for Game Making](https://www.assetstore.unity3d.com/#/content/7675)  
or here - [PropPack img2 by Zagreb-Dubrava on DeviantArt](http://zagreb-dubrava.deviantart.com/art/PropPack-img2-360374560)

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**Author:** ![kasulogamestudio](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/kasulogamestudio/32/188849_2.png) [@kasulogamestudio](https://discussions.unity.com/u/kasulogamestudio)\
**Post date:** [March 19, 2013, 3:59pm UTC](https://discussions.unity.com/t/prop-pack/500183/2 "2013-03-19T15:59:13Z")

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Looks nice… how many polys (average) each model? The textures also come with normal maps?

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**Author:** ![xelvod](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/xelvod/32/155385_2.png) [@xelvod](https://discussions.unity.com/u/xelvod)\
**Post date:** [March 19, 2013, 5:33pm UTC](https://discussions.unity.com/t/prop-pack/500183/3 "2013-03-19T17:33:57Z")

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Every texture comes with normal map. As for Polygons question it is hard answer because pack have 57 models and some models are more complex then other but i’m working on old computer so i always test scenes with my models there was no lag or some warning fps drops. They have very simple geometry. I’m planing to update pack with “lod” in future for few models. But most of models don’t need lod because they are already low poly.
