Proper documentation for NetworkViewID

Hello,

I would like to be able to use the NetworkViewID struct for my own Networking-System should I ever need to build one. In that case I would like to reuse as many components as possible and one important element is the NetworkViewID of objects being watched.

Specifically: Every NetworkViewID has 3 attributes: isMine, owner and some kind of number, which is not documented. I would like to know the name of this variable for future use.

Im pretty sure what you are looking for is viewID (which is not read only) :slight_smile:

var New_id=Network.AllocateViewID ;
GameObject.GetComponent(NetworkView).viewID=New_id;