Proper double sided

How can I make that my BIRP shader graph displays both sides of a model with proper light? I know it’s something about Normals. I have plant models which display only one side. Selecting ‘both’ doesn’t always fix the issue. It just mirrors improperly. Any help appreciated. I’ve added the shader to this post.

Fury Mask.zip (11.6 KB)

I think I’ve managed to get it working via the second image here. It seems to affect Normal Strength though. Still progress!