Proper method for importing new assets into current project

Hi all

I am becoming frustrated when I import a new asset into a project only to have that asset bork my project by throwing up all kinds of errors.

Most of the assets I use state that they should be imported in to an empty project. So, how do I fix it so that when I import an asset into my current project it doesn’t cause all kinds of issues?

Most of the issues seem to involve Unity’s built scripts becoming corrupted by the new asset.

So, should I uncheck any Unity scripts that are included in the asset I am trying to import and just basically import the parts of the asset I really need?

Thanks for any direction in the matter. I am sure there is something I am doing wrong or incorrectly as it is really frustrating wanting to use a new asset only to have it mess up a project that is far in production.

You don’t.

You import them into an empty project, then take whatever you want to use, export only those and move to your existing project. Although if you use/try to import project templates, that won’t work. You need to start with the clean slate.

Also try not to post support questions in the General topic, it is not a support topic.