what should i set the scale to in maya so i can match it up with unity?
should i just match the cube from unity like export as fbx and match my objects around that scale?
i just want to make sure i dont have objects that are over sized and end up looking like the camera is zoomed in on them figured i should ask before i start modeling more stuff
and does the scale affect the way models look on different mobile devices? for example tablets and phones and web