Hey all,
I’m trying to automate our build process here a little, and I’m not sure I truly understand the proper usage of EditorUserBuildSettings and BuildOptions. Here is a very basic implementation of what I am trying to achieve, hopefully it is enough to get my point across:
Note: it should be implied that for this example I am functioning under iOS build settings.
EditorUserBuildSettings.appendProject = true; //if we're building iOS, insure we're always appending and not building fresh every time.
BuildOptions customBuildOptions = EditorUserBuildSettings.architectureFlags;
BuildTarget customBuildTarget=EditorUserBuildSettings.activeBuildTarget;
string savepath = EditorUtility.SaveFolderPanel("Build "+customBuildTarget, EditorUserBuildSettings.GetBuildLocation(customBuildTarget), "");
if(savepath.Length != 0)
{
string dir=System.IO.Path.GetDirectoryName(savepath); //get build directory
string[] scenes=new string[EditorBuildSettings.scenes.Length];
for(int i=0;i < EditorBuildSettings.scenes.Length; ++i)
{
scenes_=EditorBuildSettings.scenes*.path.ToString();*_
* }*
* //////*
* // Do some preprocess stuff right here*
* //////*
* EditorUserBuildSettings.SetBuildLocation(customBuildTarget,dir); //store new location for this type of build *
* BuildPipeline.BuildPlayer(scenes, savepath, BuildTarget.iPhone, customBuildOptions);*
* //////*
* // Do some posprocess stuff right here*
* //////*
* }*
My expectations are that the XCode project will be appended - however it does not seem like that is the case, it writes a fresh project to my specified directory every time I run the script.
I tried scouring the docs but, as with most of the Editor API, documentation is really non-existant and lacking any form of example.
Thanks in advance
==